3D+Graphics

3D Graphics

__Note: Underlined items are to be deleted from this course__

Grade Levels: 11-12 Units of Credit: __.5__ CIP Code: 11.0215 Prerequisites: Computer Technology and Multimedia I: Design and Development Skill Certification Exam: #818

COURSE DESCRIPTION

3D Graphics __and Animation__ is a one__-year__ semester course with a prerequisite of computer technology and multimedia I. Students will use 3D graphics software to produce 3D models __and animations__. This course will introduce students to 2D and 3D modeling, __animation planning, storyboard development__, the creation and application of textures, mapping, and lighting __camera and animation__ of 3D models.

COURSE STANDARDS AND OBJECTIVES

 110215-01 Students will identify the applications of 3D Graphics __and Animation__ through exploring the career opportunities and the relevant history of the industry.

__OBJECTIVES__ 110215-01__01__ Identify the various applications of 3D graphics and animation. · Entertainment · Movies · Gaming · Health Sciences · Architecture · Aerospace · Advertising · Law Enforcement

· Graphic Design and Illustration (ADDED)

11-0215-01__02__ Develop career awareness related to working in the 3D graphics industry. · Identify personal interests and abilities related to 3D Graphics careers · Identify personal creative talents · Identify organizational and leadership skills · Identify special interest areas · Identify 3D graphics and animation job titles · //Animator// · //Industrial Designer// · //3D Modeler// · //Technical Director// · Investigate career opportunities, trends, and requirements related to 3D graphics and animation careers · Identify the members of a 3D graphics and animation team: · Investigate trends associated with 3D graphics and animation careers · Develop a realistic Student Education Occupation Plan (//SEOP//) to · help guide further educational pursuits

· Identify factors for employability and advancement in 3D careers · Survey existing 3D graphics and animation businesses to determine what training is required · Survey universities and colleges to determine programs, degrees and training availability · Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation · Achieve high standards of personal performance with a positive work ethic and attitude

110215-01__03__ Discuss the relevant history of the 3D graphics __and animation__ industry. (PowerPoint)

STANDARD 110215-02 Students will create a basic 3D model as an introduction to the 3D development process.

__OBJECTIVES:__ 110215-02__01__ Introduce basic 3D terminology and the 3D application interface.

110215-02__02__ Create a 3D model. (Include modeling, surface materials, camera, lighting, moving, scaling, __animation__ and rendering)

110215-02__03__ Create an environment/background.

STANDARD 110215-03 Students will model 3D objects.

__OBJECTIVES__ 110215-03__01__ Introduce pertinent terminology.

110215-03__02__ Use and manipulate 2D graphics and Primitives.

110215-03__03__ Create, use and manipulate shapes.

110215-03__04__ Edit models. · Extrusion · Boolean · Beveling · Lathe/Revolve · Grouping · Model Hierarchy (parent/child) · Reshape/Convert · Duplication/Mirroring · Pivot/Origin Points · Making a surface from Curves (lofting/skinning) · Subdivision · Modifying · Edges · Faces · Vertices · Use a reference graphic/image/drawing (background) · Edit an object after its been created (history) · Other software specific tools

STANDARD 110215-04 Students will apply surface materials to 3D models.

__OBJECTIVES__ 110215-04__01__ Introduce pertinent terminology.

110215-04__02__ Create, Apply and edit surface materials. · Color · Texture · Procedurals · Luminosity · Transparency · Reflective · UV Mapping

STANDARD 110215-05 Students will apply lighting and camera techniques to achieve intended effects.

__OBJECTIVES__ 110215-05__01__ Introduce pertinent terminology.

110215-05__02__ Apply lighting effects. · Basic three point lighting · Key · Fill · Rim · 3D specific lighting sources · Global · Directional · Spot Lights · Shadows/Shading · Caustics · Point Light · Lighting techniques (mood etc.)

110215-05__03__ Apply camera effects. · Focal Length · Aspect Ratio/Film Back · Setting and modifying camera views · Staging and Manipulating · Truck · Pan · Zoom · Dolly

__STANDARD__ __110215-06 Students will animate 3D models.__

__OBJECTIVES__ __110215-0601 Introduce pertinent terminology.__

__110215-0602 Introduce and apply the mechanics of animation.__ · __Frame Rate__ · __Keyframing__ · __Cycle Animation__ · __Pivot/Origin Points__ · __Forward Kinematics Inverse Kinematics (FKIK) Constraints__ · __Editing Time line__ · __Rigging__ · __Linking__ · __Deformation Graphing__ · __Path Animation__

__110215-0603 Introduce and apply various animation effects.__ · __Particle Systems__ · __Environmental Simulations__ · __Wind__ · __Gravity__ · __Time__ · __Other software specific effects.__

__110215-0604 Introduce and apply the principles of animation.__ · __Drawing Concepts__ · __Character Appeal__ · __Anticipation__ · __Action/Reaction__ · __Exaggeration__ · __Squash and Stretch__ · __Timing/Spacing__ · __“Straight Ahead” and “Pose to Pose”__ · __Keyframes__ · __In betweens__ · __Break downs__ · __Staging__ · __How to set up a scene__ · __Camera placement__ · __How to tell the story__ · __Overlap, drag and follow through__ · __Arcs__ · __“Slow in, Slow out”__ · __Secondary Actions__ · __Things happening on peripherals__

STANDARD 110215-07 Students will render 3D models.

__OBJECTIVES__ 110215-0701 Introduce pertinent terminology.

110215-0702 Introduce and apply the mechanics of rendering. · Raycasting vs Raytracing · Optimization · Layering · Shadows/Lighting · Output · File Types · Resolution · Destinations · Naming Conventions

__STANDARD__ __110215-08 Students will demonstrate the process of creating 3D animation. (PowerPoint etc.)__

__OBJECTIVES__ __110215-0801 Introduce Pertinent Terminology.__

__110215-0802 Demonstrate the animation process.__ · __Project Brief__ · __Story__ · __Script writing__ · __Style__ · __Story Conceptualization__ · __Character, Set and Prop Design__ · __Genre__ · __Color/Value__ · __Mood (light)__ · __Clothing__ · __Vehicles__ · __Architecture__ · __Storyboards__ · __Dialog Recording__ · __Animatic/Story Reel__ · __Scene Blocking__ · __Modeling__ · __Rigging__ · __Mapping/Texturing__ · __Lighting__ · __Animating__ · __Rendering__ · __Effects__ · __Compositing__