3D+Animation+(New)


 * 3D Animation**

CIP Code: __11.0215 Needs to be changed__**
 * Grade Levels: 11-12**
 * Units of Credit:** **//.5//
 * Prerequisites: Computer Technology and Multimedia I: Design and Development and 3D Graphics**
 * Skill Certification Exam: #**818


 * COURSE DESCRIPTION**

3D __Graphics and__ Animation is a one-__year__ semester course with a prerequisite of computer technology and multimedia I, and 3D Graphics. Students will use 3D graphics software to produce 3D models and animations. This course will introduce students to 2D and 3D __modeling,__ animation planning, storyboard development, the creation and application of textures, mapping, and lighting camera and the animation process. __of 3D models.__


 * COURSE STANDARDS AND OBJECTIVES**

110215-01 Students will identify the applications of 3D Graphics and Animation through exploring the career opportunities and the relevant history of the industry.
 * STANDARD**

110215-01__01__ Identify the various applications of 3D graphics and animation. · Entertainment · Movies · Gaming · Health Sciences · Architecture · Aerospace · Advertising · Law Enforcement · Graphic Design and Illustration
 * __OBJECTIVES__**

11-0215-01__02__ Develop career awareness related to working in the 3D graphics industry. · Identify personal interests and abilities related to 3D Graphics careers · Identify personal creative talents · Identify organizational and leadership skills · Identify special interest areas · Identify 3D graphics and animation job titles · //Animator// · //Industrial Designer// · //3D Modeler// · //Technical Director// · Investigate career opportunities, trends, and requirements related to 3D graphics and animation careers · Identify the members of a 3D graphics and animation team: · Investigate trends associated with 3D graphics and animation careers · Develop a realistic Student Education Occupation Plan (//SEOP//) to · help guide further educational pursuits

· Identify factors for employability and advancement in 3D careers · Survey existing 3D graphics and animation businesses to determine what training is required · Survey universities and colleges to determine programs, degrees and training availability · Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation · Achieve high standards of personal performance with a positive work ethic and attitude

110215-01__03__ Discuss the relevant history of the 3D graphics and animation industry. (PowerPoint)

110215-06 Students will animate 3D models.
 * STANDARD**

110215-06__01__ Introduce pertinent terminology.
 * __OBJECTIVES__**

110215-06__02__ Introduce and apply the mechanics of animation. · Frame Rate · Keyframing · Cycle Animation · Pivot/Origin Points · Forward Kinematics Inverse Kinematics (FKIK) Constraints · Editing Time line · Rigging · Linking · Deformation Graphing · Path Animation

110215-06__03__ Introduce and apply various animation effects. · Particle Systems · Environmental Simulations · Wind · Gravity · Time · Other software specific effects.

110215-06__04__ Introduce and apply the principles of animation. · Drawing Concepts · Character Appeal · Anticipation · Action/Reaction · Exaggeration · Squash and Stretch · Timing/Spacing · “Straight Ahead” and “Pose to Pose” · Keyframes · In betweens · Break downs · Staging · How to set up a scene · Camera placement · How to tell the story · Overlap, drag and follow through · Arcs · “Slow in, Slow out” · Secondary Actions · Things happening on peripherals

110215-08 Students will demonstrate the process of creating 3D animation. (PowerPoint etc.)
 * STANDARD**

110215-08__01__ Introduce Pertinent Terminology.
 * OBJECTIVES**

110215-08__02__ Demonstrate the animation process. · Project Brief · Story · Script writing · Style · Story Conceptualization · Character, Set and Prop Design · Genre · Color/Value · Mood (light) · Clothing · Vehicles · Architecture · Storyboards · Dialog Recording · Animatic/Story Reel · Scene Blocking · Modeling · Rigging · Mapping/Texturing · Lighting · Animating · Rendering · Effects · Compositing