3D+Graphic+&+Animations

=3D Design and Animation= Standards & Objectives 2006 June Version Editable Standards and Objectives


 * __NOTE: This is an attempt to split the standards into two courses, 3D Graphics and 3D Animation, so it is easier for students to fit into their schedules. Changes are indicated in Yellow and references to Animation have been de__**


 * 3D Graphics**


 * Deletions are in red and additions in yellow**


 * Grade Levels: 11-12**
 * Units of Credit: .5**
 * CIP Code: 11.0215**
 * Prerequisites: Computer Technology and Multimedia I: Design and Development**
 * Skill Certification Exam: #**818


 * COURSE DESCRIPTION**

3D Graphics and Animation is a one-year semester course with a prerequisite of computer technology and multimedia I. Students will use 3D graphics software to produce 3D models and animations. This course will introduce students to 2D and 3D modeling, animation planning, storyboard development, the creation and application of textures, mapping, and lighting camera and animation of 3D models.


 * COURSE STANDARDS AND OBJECTIVES**

 110215-01 Students will identify the applications of 3D Graphics and Animation through exploring the career opportunities and the relevant history of the industry.

110215-01__01__ Identify the various applications of 3D graphics and animation. · Entertainment · Movies · Gaming · Health Sciences · Architecture · Aerospace · Advertising · Law Enforcement · Graphic Design and Illustration
 * __OBJECTIVES__**

11-0215-01__02__ Develop career awareness related to working in the 3D graphics industry. · Identify personal interests and abilities related to 3D Graphics careers · Identify personal creative talents · Identify organizational and leadership skills · Identify special interest areas · Identify 3D graphics and animation job titles · //Animator// · //Industrial Designer// · //3D Modeler// · //Technical Director// · Investigate career opportunities, trends, and requirements related to 3D graphics and animation careers · Identify the members of a 3D graphics and animation team: · Investigate trends associated with 3D graphics and animation careers · Develop a realistic Student Education Occupation Plan (//SEOP//) to · help guide further educational pursuits

· Identify factors for employability and advancement in 3D careers · Survey existing 3D graphics and animation businesses to determine what training is required · Survey universities and colleges to determine programs, degrees and training availability · Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation · Achieve high standards of personal performance with a positive work ethic and attitude

110215-01__03__ Discuss the relevant history of the 3D graphics and animation industry. (PowerPoint)

110215-02 Students will create a basic 3D model as an introduction to the 3D development process.
 * STANDARD**

110215-02__01__ Introduce basic 3D terminology and the 3D application interface.
 * __OBJECTIVES__**__:__

110215-02__02__ Create a 3D model. (Include modeling, surface materials, camera, lighting, moving, scaling, animation and rendering)

110215-02__03__ Create an environment/background.

110215-03 Students will model 3D objects.
 * STANDARD**

110215-03__01__ Introduce pertinent terminology.
 * __OBJECTIVES__**

110215-03__02__ Use and manipulate 2D graphics and Primitives.

110215-03__03__ Create, use and manipulate shapes.

110215-03__04__ Edit models. · Extrusion · Boolean · Beveling · Lathe/Revolve · Grouping · Model Hierarchy (parent/child) · Reshape/Convert · Duplication/Mirroring · Pivot/Origin Points · Making a surface from Curves (lofting/skinning) · Subdivision · Modifying · Edges · Faces · Vertices · Use a reference graphic/image/drawing (background) · Edit an object after its been created (history) · Other software specific tools

110215-04 Students will apply surface materials to 3D models.
 * STANDARD**

110215-04__01__ Introduce pertinent terminology.
 * __OBJECTIVES__**

110215-04__02__ Create, Apply and edit surface materials. · Color · Texture · Procedurals · Luminosity · Transparency · Reflective · UV Mapping

110215-05 Students will apply lighting and camera techniques to achieve intended effects.
 * STANDARD**

110215-05__01__ Introduce pertinent terminology.
 * __OBJECTIVES__**

110215-05__02__ Apply lighting effects. · Basic three point lighting · Key · Fill · Rim · 3D specific lighting sources · Global · Directional · Spot Lights · Shadows/Shading · Caustics · Point Light · Lighting techniques (mood etc.)

110215-05__03__ Apply camera effects. · Focal Length · Aspect Ratio/Film Back · Setting and modifying camera views · Staging and Manipulating · Truck · Pan · Zoom · Dolly

110215-06 Students will animate 3D models.
 * STANDARD**

110215-06__01__ Introduce pertinent terminology.
 * __OBJECTIVES__**

110215-06__02__ Introduce and apply the mechanics of animation. · Frame Rate · Keyframing · Cycle Animation · Pivot/Origin Points · Forward Kinematics Inverse Kinematics (FKIK) Constraints · Editing Time line · Rigging · Linking · Deformation Graphing · Path Animation

110215-06__03__ Introduce and apply various animation effects. · Particle Systems · Environmental Simulations · Wind · Gravity · Time · Other software specific effects.

110215-06__04__ Introduce and apply the principles of animation. · Drawing Concepts · Character Appeal · Anticipation · Action/Reaction · Exaggeration · Squash and Stretch · Timing/Spacing · “Straight Ahead” and “Pose to Pose” · Keyframes · In betweens · Break downs · Staging · How to set up a scene · Camera placement · How to tell the story · Overlap, drag and follow through · Arcs · “Slow in, Slow out” · Secondary Actions · Things happening on peripherals

110215-07 Students will render 3D models.
 * STANDARD**

110215-0701 Introduce pertinent terminology.
 * __OBJECTIVES__**

110215-0702 Introduce and apply the mechanics of rendering. · Raycasting vs Raytracing · Optimization · Layering · Shadows/Lighting · Output · File Types · Resolution · Destinations · Naming Conventions

110215-08 Students will demonstrate the process of creating 3D animation. (PowerPoint etc.)
 * STANDARD**

110215-08__01__ Introduce Pertinent Terminology.
 * OBJECTIVES**

110215-08__02__ Demonstrate the animation process. · Project Brief · Story · Script writing · Style · Story Conceptualization · Character, Set and Prop Design · Genre · Color/Value · Mood (light) · Clothing · Vehicles · Architecture · Storyboards · Dialog Recording · Animatic/Story Reel · Scene Blocking · Modeling · Rigging · Mapping/Texturing · Lighting · Animating · Rendering · Effects · Compositing