Multimedia+I+Standards+and+Objectives

Multimedia I - Design & Development

Grade Levels: 10-12 Units of Credit: 1 CIP Code: 11.0210 Prerequisite: Keyboarding Proficiency and Computer Technology (Computer Literacy) Skill Certification Exam: #801

COURSE DESCRIPTION

Multimedia is the process of planning, instructional design, and development. Multimedia I - Design and Development is the first-year multimedia course where students will create interactive computer applications to be delivered on CD-ROM, Internet or other delivery media using the elements of text, graphics, animation, sound, video, and digital imaging. These skills can prepare students for entry-level positions and other occupational/educational goals.

COURSE STANDARDS AND OBJECTIVES

STANDARD

110210-01 Students will develop an awareness of multimedia career opportunities and an overview of the relevant history of the computer industry.

OBJECTIVES

110210-0101 Develop career awareness related to working in the multimedia industry.

C Identify personal interests and abilities related to multimedia careers

C Identify personal creative talents

C Identify technical/programming talents

C Identify organizational and leadership skills

C Explore aptitude for innovation

C Determine aptitude for working as a member of a multimedia team

C Identify multimedia career fields

C //Graphic Artist//

C //Programmer//

C //Multimedia Designer/Developer//

C //Media/Instructional Designer//

C //Web Designer/Specialist//

C Investigate career opportunities, trends, and requirements related to multimedia careers

C Identify the members of a multimedia team: graphic/commercial artist, project manager, technical writer, application programmer, video and sound specialist, and subject matter expert

C Describe work performed by each member of the multimedia team

C Investigate trends associated with multimedia careers

C Develop a realistic Student Education Occupation Plan (//SEOP//) to help guide further educational pursuits

C Identify factors for employability and advancement in multimedia careers

C Survey existing multimedia businesses to determine what training is required

C Survey universities and colleges to determine training availability

C Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation 2

C Achieve high standards of personal performance with a positive work ethic and attitude 110210-0102 Discuss the relevant history of computer technology/multimedia

STANDARD

110210-02 Students will demonstrate the ability to perform basic computer functions on a standard platform (//PC// and/or //Mac//).

OBJECTIVES: 110210-0201 Perform basic operating system functions.

C Minimize & maximize windows

C Understand the make up of a window (e.g., Tool Bar, Menu Bar, etc.)

C //Multitask//

C Utilize the //Clipboard//

110210-0202 Perform basic file commands.

C Save files

C Rename files

C Copy files

C Open/Close files

C Back up files

C Print files

C Delete files

C Compress files 110210-0203 Demonstrate the ability to convert a file to a format that may be more appropriate for a project.

C Convert files 110210-0204 Demonstrate the ability to manage files on a //PC// and network

C Create folders

C Create and use appropriate directory and path structures

C Copy files between folders

C Understand the organization of files on a hard drive and a network

C Understand file size/computer speed terminology (e.g., KB. MB. GB, MHz, etc)

C Understand LAN, WAN, IP, and //FTP//

110210-0205 Know the information available in hardware and software documentation, and use the help menus when needed. 110210-0206 Compare and contrast various types of file formats appropriate for the relevant computer platform.

C Identify graphic formats (e.g., JPG, GIF, TIF, BMP, PSD, WMF, PNG, PDF, EPS, AI, etc.)

C Identify audio formats (e.g., WAV, MID, AU, MP3, AIF, RA, etc.)

C Identify video formats (e.g., AVI, MOV, DV, etc.)

C Identify animation formats (e.g., FLI, SWF, FLA, SHO, etc.)

C Identify miscellaneous formats (e.g., EXE, TXT, RTF, DOC, etc.) 3 110210-0207 Describe the components of a basic multimedia computer system.

C Know the “current” hardware specifications and capabilities of:

C Processors

C //RAM// (memory)

C Hard drive capacity

C CD-ROM/DVD

C Audio playback and recording capability (includes sound card and speakers)

C Graphics performance (may include graphics card)

C Video playback

C User input (i.e., keyboard, mouse, microphone)

C //USB//, //USB//2, IEEE 1394 (Firewire)

C Other storage //media//

C System Software (i.e., Windows, //Mac// OS, or Workstation)

C Know the “current” peripherals available for multimedia systems:

C //Input devices**,**// including scanning devices, digital cameras, drawing tablets, DAT recorders, digital/analog video cameras, digital audiotape devices, microphones, video capture cards and devices, etc.

C //Output devices**,**// including monitors, CD/DVD burners, speakers, presentation devices (i.e., LCD projectors), smart boards, printers, auxiliary storage (i.e., zip drives), etc.

C Identify current //virus// information 110210-0208 Utilize shortcut keys and quick-stroke commands where applicable in software applications and OS to improve performance. 110210-0209 Adhere to the individual school’s acceptable use policy.

STANDARD

110210-03 Students will apply principles and elements of visual design while creating multimedia projects.

OBJECTIVES

110210-0301 Demonstrate the ability to make decisions about the use of formal elements of design.

C Recognize and effectively demonstrate the use of color including //hue//,

value, and //saturation// for emotional impact and emphasis as appropriate for the projects output medium (computer, video or web)

C Recognize and effectively demonstrate the use of linear and non-linear

shape

C Recognize and effectively demonstrate the use of //line// including line direction and quality to create the illusion of spatial depth and perspective

C Recognize and demonstrate the use of //texture// to create //patterns//, //emphasis//

and //dimension//

C Recognize and demonstrate the use of //value// to create //contrast// and emphasize relationships or //dimension// among objects 110210-0302 Demonstrate the ability to make decisions about the use of the principles of design.

C Recognize and demonstrate the use of //balance// including //symmetrical// and

asymmetrical to create distribution of visual weight as it pertains to composition 4

C Recognize and demonstrate the use of //emphasis// by manipulating elements and principles of design to create a visual hierarchy of focal points

C Recognize and demonstrate the use of //unity// to establish an integrated whole which is representative of the project’s concept

C Recognize and demonstrate the use of //scale// and //proportion// to draw visual attention

C Recognize and demonstrate the use of positive and negative //space// to create the illusion of depth using size and position 110210-0303 Demonstrate the ability to make decisions about the use of typography principles to enhance communication.

C Select and use //fonts//, text styles, colors and sizes that are legible and appropriate to enhance the message of the project

C Recognize and demonstrate the use of serif and sans-serif fonts appropriately according to your message, audience, and the design format

C Recognize and demonstrate the ability to manipulate the spacing of words, lines, and lettering to improve the overall graphic layout 110210-0304 Demonstrate the ability to make effective decisions about digital imaging.

C Recognize and apply the size guidelines for photographic composition such as //mergers//, //simplicity//, //leading lines//, //rule of thirds//, //balance// and

framing

C Recognize and apply appropriate settings for scanned and digital media as appropriate for the project’s final output

C Demonstrate the ability to manipulate and enhance a digital photograph

STANDARD

110210-04 Students will demonstrate proper planning and design by utilizing an instructional design model such as ADDIE (Analyze, Design, Develop, Implement, Evaluate) in the development of //multimedia projects.//

OBJECTIVES

110210-0401 //(Analyze)// Develop the skills to gather and process contextual information affecting the structure, purpose, content, and design of a project.

C Identify the need(s) that will be met through the project (What is the purpose for this project?).

C Demonstrate an understanding of the specific target audience by capturing and incorporating relevant demographic information and other characteristics (preferences, reading level, computer experience, etc.).

C Identify technical constraints – determine delivery platform and medium.

C Prepare a brief project plan including milestones and due dates. 110210-0402 //(Design)// Develop the skills to write objectives, outline content, create a course map and storyboard layouts of user interface.

C Using a //SME// (subject matter expert) gather and organize content for the project in an outline.

C Write project objectives that will help meet project needs and goalsspecifying what you want users to know, experience, or do after completing the project.

C Define a basic style guide for the project that may include color scheme and overall interface design. 5

C Select appropriate interactive, learner-centered activities.

C Storyboard screen layouts including appropriate visual design, instruction, and authoring techniques, as well as all necessary //media// (text, graphics, sound, audio, etc.).

C Store project design documentation. 110210-0403 //(Develop)// Apply digital media creation skills to populate course with relevant multimedia.

C Acquire and/or produce all necessary //media// for course following development guidelines in Standard 6.

C Create prototypes (first-breadth and first-depth).

C Author or produce project incorporating proper authoring techniques outlined in Standard 7. 110210-0404 //(Implement)// Apply implementation practices including publishing, testing, and refining the project.

C Publish, compile or render finished project.

C Conduct an //alpha test// with the help of the //SME// to ensure technical and instructional functionality and accuracy.

C Conduct a //beta test// with five people (non-project related) to ensure usability.

C Refine project as necessary.

C Gain project approval from project sponsor. 110210-0405 //(Evaluate)// Assess the effectiveness of the project and production experience.

C Collect evaluation data to determine if project is producing the desired results.

C Summarize your project experience (what you learned, plans to improve, etc.) 110210-0406 Recognize skills in project development to successfully produce a finished product for a standard delivery medium (discussion item in the first year).

C Discuss cost analysis of producing the project

C Discuss professional/commercial marketing presentation, such as CD cover, project packaging, and documentation

C Discuss an advertising theme, remembering to keep the target audience in mind

C Discuss a marketing plan to price and distribute the product

C Discuss the contents of a press release to announce the distribution of the product

C Discuss strengths and weaknesses of delivery mediums

STANDARD

110210-05 Students will participate in individual and team (group) activities.

OBJECTIVES

110210-0501 Demonstrate the ability to work individually in the completion of multimedia projects.

C Demonstrate oral, written, and/or technological communication skills

C Apply management skills in personal problem solutions 6

C Demonstrate personal initiative in problem solutions

C Complete projects according to specified deadlines 110210-0502 Demonstrate the ability to work as a team member in the completion of multimedia projects.

C Demonstrate oral, written, and/or technological communication skills

C Apply management skills in problem solutions

C Utilize organizational skills

C Demonstrate leadership ability

C Demonstrate willingness to compromise to meet team objectives

C Function as a responsible team member

C Describe the role and primary activities of each member of a multimedia development team (i.e., project manager, programmer, graphic artist, audio/video specialist, subject matter expert (//SME//)).

STANDARD

110210-06 Students will produce various forms of //media//.

OBJECTIVES

110210-0601 Create 2D graphics using a variety of formats and techniques.

C Create, manipulate and appropriately use //bitmap (raster)// graphics

C Create, manipulate and appropriately use //vector// graphics

C Effectively manipulate the //resolution// of graphic and photographic files 110210-0602 Create 2D animations

C Create keyframe and path animation

C Change position, scale, color, and properties of an animated object 110210-0603 Create digital video

C Demonstrate proper filming techniques

C Capture video from an original or existing source

C Edit video

C Demonstrate an understanding of analog vs. digital video

C Recognize and use appropriate video settings (e.g., frame rates, frame size,

compression, etc.)

C Convert video files to appropriate formats for use with at least one of the following: CD-//ROM//, DVD or Internet 110210-0604 Create digital audio

C Sample (capture) sound from an original or existing source

C Edit sound

C Understand MIDI vs. WAV or AIF files

C Recognize and use appropriate settings for various types of sound

C Apply special effects to audio files 110210-0605 Create a personal archive of student work/projects 7

STANDARD 110210-07 Students will understand, define and identify various multimedia terminology, tools and strategies.

OBJECTIVES

110210-0701 Define and use relevant multimedia terminology (see glossary). 110210-0702 Identify the types of multimedia presentation modes for particular uses.

C Understand //linear mode// (forward direction only)

C Understand //random mode// (anywhere, anytime)

C Understand //directed linear mode// (forward and backward direction)

C Understand //sequential index mode// (menu guided)

C Understand //tree mode// (go down a path) 110210-0703 Understand appropriate use of authoring and delivery tools.

C //Rich media// authoring applications. (ie. Director, Quest, Toolbook, iShell and other authoring applications)

C Web development applications. (ie. Flash, Dreamweaver, Cold Fusion, Go Live, FrontPage and other similar creation applications)

STANDARD

110210-08 Students will use multimedia tools and authoring skills to develop a complete and functional interactive multimedia team project. 110210-0801 Produce project plan documentation using standard 4 as a guide 110210-0802 Determine when to produce original materials (graphics, audio, video, animations, etc.) and when to use copyrighted and/or royalty-free materials.

C Obtain permission and give credit to owners before using copyrighted materials

C Demonstrate the process of obtaining copyright and fair-use permission 110210-0803 Understand and follow fair-use guidelines and copyright laws as they apply to education and industry (see appendix for complete guidelines).

C Know the limitations on time, portion, copying, and distribution. Portion limitations mean the amount of a copyrighted work that can reasonably be used in qualifying educational multimedia projects – See appendix and/or USOE website for detailed information.

C Motion Media

C Text Material

C Music, Lyrics, and Music Video

C Illustrations and Photographs 110210-0804 Import and incorporate various forms of media needed for a project. 110210-0805 Utilize and incorporate interaction and navigational tools.

C Use menus when appropriate

C Use buttons where needed (i.e., Next, Back, Menu, Exit, etc.) 110210-0807 Create interfaces appropriate for the designed project.

C Create templates for backgrounds, buttons, etc., that correlate to the design of the project 8 110210-0808 Utilize “//timer events//”

C Dissolves, transitions, animations, etc. 110210-0809 Utilize “//user driven events//”

C //Rollovers//, Input boxes, Pop-up window, etc.